International Council for Education, Research and Training

Online Gaming Addiction and Its Impact on the Mental Health of Primary School Students

 

1Deepak, R., and 2Nazini, N.

1M.Sc., Visual Communication (II Year), Dept of Visual Communication, Sathyabama Institute of Science and Technology, Chennai- 600119

2Head and Assistant Professor, Dept of Visual Communication, Sathyabama Institute of Science and Technology, Chennai- 600119

 

Abstract

 

Gaming has long been a beloved source of entertainment, and today’s titles like Fortnite, Valorant, Rainbow 6 Siege, Apex Legends, and League of Legends have become a daily ritual for many. These games transcend age barriers, captivating players of all generations. Gaming has become a ubiquitous form of entertainment in the modern digital era, with online games attracting players of all ages, including primary school students. However, concerns about online gaming addiction and its detrimental effects on mental health have escalated. This paper investigates the prevalence of online gaming addiction among primary school students, identifies contributing factors, analyzes both the negative and positive effects, and assesses its implications for their mental well-being. Employing a mixed-methods approach incorporating surveys and interviews, this research aims to provide a comprehensive understanding of the complex relationship between online gaming addiction and mental health outcomes. The findings offer valuable insights into the challenges and opportunities for addressing this issue to support the well-being of primary school students in the digital age. 

 

Keywords: Online gaming addiction, primary school students, mental health, risk factors, positive and negative analysis.

 

Impact Statement

The research on online gaming addiction among primary school students has a profound impact by highlighting the prevalence and detrimental effects of excessive gaming behavior on mental health. It raises awareness among parents, educators, and policymakers about the urgency of addressing this issue to safeguard the well-being of young gamers. By identifying contributing factors such as parental supervision and peer influence, the research informs targeted interventions to promote responsible gaming habits and mitigate risks. Additionally, the emphasis on creating safer online environments underscores the need for collaborative efforts to address instances of bullying and harassment within gaming communities. Overall, the research serves as a catalyst for action, prompting stakeholders to implement evidence-based strategies that prioritize the mental health and holistic development of primary school students in the digital age.

 

About Author/s

Dr. N. Nazini is an Assistant Professor and Head of the Department of Visual Communication at Sathyabama Institute of Science and Technology in Chennai, with 19 years of successful experience in teaching. Her career began as a Reporter-Trainee at Regional channel, producing impactful news capsules on social issues before transitioning into academia. Recognized for her exceptional results, she has received numerous awards and honors during her academic career. N. Nazini has presented and published papers in national and international conferences, contributing to the fields of film studies and ICT in education. Additionally, she has organized various media events, workshops, and a National Short Film Festival, showcasing her dedication to enriching the learning experience for Visual Communication students and promoting their talents.

 

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